Internet chess server

An Internet chess server (ICS) is an external server that provides the facility to play, discuss, and view the board game of chess over the Internet. The term specifically refers to facilities for connecting players through a variety of graphical chess clients located on each user's computer.

Contents

History

In the 1970s, one could play correspondence chess in a PLATO System program called 'chess3'. Several users used chess3 regularly; often a particular user would make several moves per day, sometimes with several games simultaneously in progress. In theory one could use chess3 to play a complete game of chess in one sitting, but chess3 was not usually used this way. PLATO was not connected to internet predecessor ArpaNet in any way that allowed mass use by the public, and consequently, chess3 was and still is relatively unknown to the public.

In the eighties, chess play by email was still fairly novel. Latency with email was less than with traditional correspondence chess via paper letters. Often one could complete a dozen moves in a week. As network technology improved, public, widespread use of a centralised server for live play became a possibility.

Michael Moore, of the University of Utah, and Richard Nash recognised the potential of an Internet chess server and created its first incarnation. The official opening date of the ICS was January 15, 1992. John Chanak, William Kish, and Aaron Putnam moved the server to a host machine at Carnegie Mellon University in July 1992, and took over its operation. Although it was buggy and suffered from lag problems, the server was popular among a small group of chess enthusiasts. Over time, many features were added to the ICS, such as ELO ratings and support for graphical clients, and the server was made more stable.[1]

In late 1992, Daniel Sleator, professor of computer science at Carnegie Mellon University, took over management of the ICS. He addressed, among other issues, the frequent complaint that players would lose blitz games on time due to Internet lag. In 1994, he copyrighted the code, and began receiving purchase offers from companies wanting to commercialise the server. There were questions about whether Sleator was right to claim that the ICS was his intellectual property, since he did not code the original server, although he had made substantial improvements to its code.

On March 1, 1995, Sleator announced his intentions to commercialise ICS himself, renaming it the Internet Chess Club, or ICC, and charging a yearly membership fee of $US 49 ($US 59.95 in 2007). This announcement was highly controversial among existing members. Many volunteers who had contributed in various ways to the flourishing of ICS were upset that anyone would attempt to profit from their efforts. Active players on the server who were used to the service being provided without charge were not pleased with the addition of the membership fee.

A handful of programmers who had worked on the original ICS became unhappy with what they saw as the commoditization of their project. They formed the Free Internet Chess Server (FICS), and continued to allow everyone to have access to all features for free. In 1996, John Fanning, uncle of Napster founder Shawn Fanning, started Chess.net,[2] a commercial Internet chess server to rival ICS. Both services remain operational today.

Protocol and access

The ICS protocol is a simple, text-based variant of the TELNET protocol. It is sparsely documented and not standardised, although a few reference implementations and several clients exist.

In theory, an ICS can be accessed from any TELNET client. That said, almost all users choose to play using a graphical client, called an interface. Currently, the most popular interface is XBoard (and its Windows counterpart, WinBoard). In recent years, however, it has lost ground to newer interfaces like Pychess and eboard.

In addition to standalone clients, many servers also offer Java interfaces that can be used directly from a Web browser. These are popular with new users and users of public computers.

Available servers

Over the years, several Internet chess servers have been created. The Internet Chess Club is currently the largest server but each server has its own strengths and character.[3] However, Mark Weeks claims that Yahoo! Games accounts for 44% of the players online, compared to 12% for ICC and 7% for Playchess.[4] Despite Yahoo! Games dominance over the online chess market, there are still new online chess servers being developed.

For a list of servers see Category:Internet chess servers.

See also

References

  1. ^ Tim Mann, "Internet Chess Servers," http://www.tim-mann.org/ics.html.
  2. ^ Welcome to Chess.net
  3. ^ Christian Kongsted, How to Use Computers to Improve Your Chess (London: Gambit Publications, 2003), pp. 178-180.
  4. ^ Mark Weeks, "Crossboard Chess Servers," http://chess.about.com/od/otbservers/.

External links